
EB01-008
Market Prices (USD)
LittleOars Jr.
One Piece Card Game
Card Details
Battle Statistics
Effect:
Expert Analysis
Strategic Overview
LittleOars Jr. (EB01-008) is a resilient 6-cost 7000 power character designed to withstand effect-based removal. His [Once Per Turn] ability allows you to trash an Event or Stage card from your hand to prevent him from being K.O.'d by an effect. This makes him incredibly sticky against common removal like "Fire Fist," or character abilities that K.O. characters. He serves as a strong mid-game body that demands multiple resources to remove, either through battle or by forcing your opponent to use multiple effects.
Key Strategic Synergies
- • Edward.Newgate (OP02-001): LittleOars Jr. is a natural fit for Whitebeard decks, providing a resilient body that's hard to remove, complementing the leader's aggressive playstyle and high-power characters.
- • Marco (OP02-004): Marco's own resilience (returning to hand) combined with LittleOars Jr.'s effect protection creates a formidable board that is extremely difficult for opponents to clear efficiently.
- • Moby Dick (OP02-012): This Stage card, often played early, can become a perfect discard fodder for LittleOars Jr.'s effect in the mid-to-late game, turning a potentially dead card into protection.
💡 Pro Strategy Tip
Don't be afraid to trash a less critical Event or Stage card to keep LittleOars Jr. on the board. His persistent 7000 power forces your opponent to commit more resources than they'd like, often disrupting their tempo. He's excellent for soaking up removal that would otherwise target your Leader or other key characters.
Since his effect only protects against K.O. by *effects*, LittleOars Jr. is vulnerable to being K.O.'d by battle. Focus on attacking him with high-power characters or your Leader. Cards that bounce characters to hand or deck (like "Gum-Gum Jet Gatling" or "Shanks" leader effect) also bypass his protection.


