Mini-Merry

One Piece Card Game

Card Details

Battle Statistics

Cost1Power0Counter0

Effect:

[Activate:Main] You may rest this card and place 1 of your Characters with 1000 base power at the bottom of your deck: Draw 1 card.

Expert Analysis

Strategic Overview

Mini-Merry (EB01-011) is a crucial 1-cost Stage card for Red decks, particularly those focusing on Straw Hat Crew synergies. Its [Activate:Main] effect allows you to rest it and place a 1000 base power Character from your board to the bottom of your deck to draw 1 card. This provides consistent card cycling and deck thinning, helping you dig for key pieces or refresh your hand. It's an excellent tool for maintaining hand advantage and making use of Characters that have served their purpose or are no longer needed on the board.

Utility
5/5
Tempo
3/5
Value
5/5

Key Strategic Synergies

  • Nami (OP01-016): A prime target for Mini-Merry's effect. Nami has 1000 base power and draws a card on play. After her [On Play] effect resolves, she can be recycled by Mini-Merry to draw another card, effectively turning 1 DON!! into 2 cards and thinning your deck.
  • Usopp (ST01-006): This 1000 power Blocker can protect your Leader or other Characters. Once he's taken a hit or is no longer needed, Mini-Merry can recycle him for a fresh card, preventing him from being a dead card on board.
  • Monkey D. Luffy (OP01-002): Another 1000 power Blocker, similar to Usopp. Luffy provides early game defense, and once his utility as a blocker is diminished, Mini-Merry offers a way to convert him into card advantage, maintaining pressure or searching for finishers.

💡 Pro Strategy Tip

Utilize Mini-Merry to cycle through your deck aggressively. It's particularly effective in the mid-to-late game when you have 1000 power Characters that have already served their purpose (e.g., blockers that have been attacked) or when you need to dig for specific event cards or high-cost Characters to close out the game.

Best In Decks
Red Straw Hat AggroRed/Green LuffyRed Zoro Aggro
How to Counter

Focus on removing 1000 power Characters from the board to deny Mini-Merry targets. Apply aggressive pressure to force the opponent to use their DON!! for defense rather than activating Mini-Merry's draw effect.