
EB01-020
Market Prices (USD)
Chambres
One Piece Card Game
Card Details
Battle Statistics
Effect:
Expert Analysis
Strategic Overview
Chambres (EB01-020) is a versatile event card that shines in decks featuring the [Supernovas] type Leader. Its ability to return a Character to the hand and then play a different colored Character with a cost of 2 or less is incredibly powerful, allowing for swift and dynamic board control. This card is particularly effective in the early game, where it can help to rapidly develop your board presence and apply pressure to your opponent.
One of the key strengths of Chambres is its flexibility. It can be used to return a Character that is no longer useful or is in danger of being removed, and then immediately replace it with a more powerful or relevant Character. This makes it an excellent card for managing your resources and adapting to changing circumstances during the game. Furthermore, the fact that it can play a Character with a cost of 2 or less means that it can be used to swarm the board with low-cost Characters, overwhelming your opponent with sheer numbers.
In addition to its immediate benefits, Chambres also has significant long-term implications. By allowing you to play a different colored Character, it can help to facilitate the use of multicolored cards and effects, which can be extremely powerful. It can also be used to set up future plays, such as by returning a Character that is about to be removed and then playing a Character that can protect or enhance it. Overall, Chambres is a highly strategic card that can be used to great effect in a variety of different deck builds and playstyles.
When considering how to use Chambres effectively, it is essential to think carefully about the timing and context of its activation. Ideally, you want to use it when it will have the most significant impact, such as when you have a powerful Character in hand that you can play immediately, or when you need to remove a Character that is in danger of being removed. You should also be mindful of your opponent's potential responses, such as using removal effects to target the Character you play with Chambres. By taking these factors into account, you can use Chambres to maximum effect and gain a significant advantage over your opponent.
Key Strategic Synergies
- • Roronoa Zoro (TB01-001): This card can be used to return a Character and then play Roronoa Zoro, who can then be used to attack and deal significant damage to your opponent.
- • Sanji (TB01-002): Sanji's ability to kick an opponent's Character can be used in conjunction with Chambres to remove a Character and then play Sanji to attack and deal damage.
- • Usopp (TB01-003): Usopp's ability to reduce the power of an opponent's Character can be used with Chambres to return a Character and then play Usopp to reduce the power of an opponent's Character and gain an advantage.
Pro Strategy Tip
To get the most out of Chambres, try to use it in conjunction with other cards that can enhance or protect the Character you play with it. This can help to maximize its impact and create a significant advantage over your opponent.
To counter Chambres, try to use removal effects to target the Character played with it, or use effects that can neutralize or destroy the Character.