Hatchan - OP06-031

OP06-031

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Market$0.10

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Hatchan

One Piece Card Game

Card Details

Battle Statistics

Cost4Power5000Counter1000

Skill / Effect:

[Trigger] Play up to 1 [Fish-Man] or [Merfolk] type Character card with a cost of 3 or less from your hand.

Expert Analysis & Strategy

Strategic Overview

Hatchan (OP06-031) is a critical defensive and tempo piece for Fish-Man tribal decks. While his base stats (4-cost, 5000 power) are standard, his true power lies in his [Trigger] effect. Being able to cheat out a 3-cost Fish-Man or Merfolk from your hand for free during the opponent's turn can completely disrupt their mathematical calculations and provide an unexpected blocker or searcher.

Hatchan acts as a bridge, allowing the Green Fish-Man deck to maintain board presence even after taking damage. He is particularly effective in swarming the board, as he can bring out key utility pieces without consuming DON!! during your own turn, or provide a surprise body that sets up for a massive counter-attack.

Tempo
4/5
Swarm
5/5
Defense
3/5

Key Strategic Synergies

  • Camie (OP06-025): Camie can search for Hatchan, and Hatchan can potentially cheat out Merfolk targets searched earlier in the game.
  • Hammond (OP06-032): A prime target for Hatchan's trigger. Playing a blocker for free during the opponent's turn is a game-changing defensive move.
  • Hody Jones (Leader): Provides the tribal support and rest effects that allow Hatchan to find safe openings for combat.

Pro Strategy Tip: Hold a 3-cost Fish-Man in hand specifically if you have Hatchan in your Life cards. The "Surprise Blocker" play with Hammond or a search with Merfolk targets can flip the momentum of the match.

Best In Decks
  • • Hody Jones (Leader)
  • • Arlong Tribal
How to Counter
  • • Trashing life cards (Banish)
  • • 4-cost removal characters