Shark Arrows - OP06-040

OP06-040

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Shark Arrows

One Piece Card Game

Card Details

Battle Statistics

Cost2Power0Counter0

Skill / Effect:

[Main] K.O. up to 2 of your opponent's rested Characters with a cost of 3 or less. [Trigger] Activate this card's [Main] effect.

Expert Analysis & Strategy

Strategic Overview

Shark Arrows is a powerful mass-removal event specifically tuned for swarming strategies. For just 2 DON!!, it can K.O. up to two rested 3-cost characters. This is the ultimate counter to decks like Red Zoro or Law that fill the board with low-cost utility units and searchers. Clearing two bodies for a single event card provides massive card and DON!! advantage.

Its Fish-Man subtype makes it searchable by Camie, and its [Trigger] allows for immediate board clearance from Life, often leaving the opponent with a ruined board state for their next turn.

Crowd Ctrl
5/5
Cost
4/5
Synergy
5/5

Key Strategic Synergies

  • Hody Jones (Leader): Use Hody's Leader effect to rest a 3-cost character, making it a valid target for Shark Arrows.
  • Camie (OP06-025): Searches for this event to ensure you have crowd control against aggro decks.
  • Hyouzou (OP06-034): Rests characters, setting up multi-K.O. turns with Shark Arrows.

Pro Strategy Tip: Don't use Shark Arrows on a single character unless absolutely necessary. Wait for the opponent to attack with multiple searchers or blockers, then punish their greed by clearing both with one card.

Best In Decks
  • • Hody Jones (Leader)
  • • Green Fish-Man Tribal
How to Counter
  • • Characters with cost 4 or higher
  • • Keeping characters active