Zeff - OP06-048

OP06-048

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Low$0.01
Market$0.10

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Zeff

One Piece Card Game

Card Details

Battle Statistics

Cost3Power3000Counter1000

Skill / Effect:

[Your Turn] When your opponent activates [Blocker] or an Event, if your Leader has the [East Blue] type, you may trash 4 cards from the top of your deck.

Expert Analysis & Strategy

Strategic Overview

Zeff (OP06-048) is a specialized engine piece designed specifically for "East Blue" type Leaders, most notably the mill-focused Blue Nami. His ability punishes opponents for using defensive tools; every time they activate a [Blocker] or an Event card, Zeff allows you to trash 4 cards from the top of your deck. In a deck where the win condition is emptying your own library, this represents an incredible acceleration of your game plan.

While his 3000 power is low for a 3-cost unit, his value isn't found in combat, but in the psychological pressure he exerts. He forces the opponent to choose between defending their life and inadvertently helping you reach your win condition faster. He is a high-priority target that must be removed quickly to prevent massive self-milling turns.

Mill Speed
5/5
Utility
4/5
Combat
1/5

Key Strategic Synergies

  • Nami (OP03-040): The primary Leader for this card. Zeff helps achieve the 0-card deck win condition with extreme efficiency.
  • Kaya (OP03-044): Helps filter the deck to find Zeff early while maintaining hand size for defensive events.
  • Zeff (OP03-047): Provides additional East Blue synergy and deck manipulation to ensure the mill engine never stalls.

Pro Strategy Tip: Deploy Zeff when you know your opponent is forced to block or use events to survive. Even if he only triggers once or twice, trashing 8 cards is a massive leap toward Nami's victory condition.

Best In Decks
  • • Blue Nami (Mill)
  • • East Blue Tribal
How to Counter
  • • Early character removal
  • • Attacking with Leaders (avoiding events)