
OP06-055
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Monkey.D.Garp
One Piece Card Game
Card Details
Battle Statistics
Skill / Effect:
Expert Analysis & Strategy
Strategic Overview
Monkey.D.Garp (OP06-055) is a high-pressure finisher for Blue Navy decks. His [When Attacking] ability to bypass [Blocker] keywords is the ultimate tool for closing out games against defensive archetypes like Black or Green. By attaching 2 DON!!, Garp ensures that his 7000+ power swing must be countered by cards from the hand, ignoring any defensive walls the opponent has established.
Garp is most effective when the opponent is forced to play with a wide board of blockers. His presence on the field creates a timer for the opponent; once you hit the 4-cards-or-less threshold, their defensive setup becomes largely irrelevant. He is the "hammer" that follows the "anvil" of your defensive searchers and blockers.
Key Strategic Synergies
- Borsalino (OP06-054): Protects Garp while you manage your hand size to activate his ability.
- Sakazuki (OP05-041): Helps reach the hand-size requirement while cycling into the DON!! required for Garp's swing.
- Three Billion Worlds (OP04-056): Clears characters that might attack Garp, ensuring he survives to make his unblockable strike.
Pro Strategy Tip: Garp is a late-game play. Don't drop him on Turn 3 unless the opponent has no board. Wait until you can attach the 2 DON!! and have a low hand size to maximize the threat of his unblockable attack.


