Vinsmoke Judge

One Piece Card Game

Card Details

Battle Statistics

Cost8Power8000Counter0

Effect:

[On Play] DON!! -1 (You may return the specified number of DON!! cards from your field to your DON!! deck.) You may trash 2 cards from your hand: Play up to 4 "GERMA 66" type Character cards with different card names and 4000 power or less from your trash. [Activate:Main] [Once Per Turn] DON!! -1: Rest up to 1 of your opponent's DON!! cards.

Expert Analysis

Strategic Overview

Vinsmoke Judge is the undisputed patriarch and the ultimate endgame threat for the Germa 66 archetype. His [On Play] ability is a game-ending swarm effect: by trashing 2 cards and returning a DON!!, he can resurrect up to four different Vinsmoke siblings from the trash. This single turn can take you from an empty board to a full lineup of blockers and attackers, completely reversing the game state.

Playing Judge requires careful planning. You must ensure your trash is populated with the correct siblings (Ichiji, Niji, Yonji, and Reiju) before Turn 5 or 6. He is the ultimate payoff for the deck's self-cycling and transformation mechanics, providing a level of vertical and horizontal board presence that few other decks can match in a single turn.

Swarm
5/5
Tempo
5/5
Engine
5/5

Key Strategic Synergies

  • Vinsmoke Reiju (OP06-065): Pulling Reiju with Judge ensures you immediately refill your hand after trashing cards for his effect.
  • Vinsmoke Ichiji (OP06-061): The primary offensive target to bring back for immediate pressure.
  • GERMA 66 (OP06-069): Helps find Judge early so you can plan your transformation sequence around his arrival.

Pro Strategy Tip: Don't drop Judge if your trash isn't ready. It is often better to wait one more turn and use your siblings' transformation effects to stock the graveyard before playing the "All-In" Judge turn.