
OP06-074
Market Prices (USD)
Recommended Synergy
Zephyr (Navy) (Judge Pack Vol. 4)
One Piece Card Game
Card Details
Battle Statistics
Effect:
Expert Analysis
Strategic Overview
Zephyr (OP06-074) is a high-impact mid-to-late game control character for Purple decks. His primary value lies in his ability to "silence" an opponent's character by negating its effects for the turn, followed by a K.O. if the target is 5000 power or less. This makes him an exceptional answer to sticky utility characters or blockers that rely on passive protection or "On K.O." triggers.
As a 7-cost with 7000 power, Zephyr provides a sturdy offensive body that remains a threat after his removal effect resolves. In Purple decks that utilize DON!!-minus mechanics, Zephyr acts as a tempo reset, deleting an opponent's board piece while establishing a character that is difficult to clear through combat alone.
Key Strategic Synergies
- Zephyr (Leader): Naturally fits the Z-themed Navy/FILM hybrid decks, benefiting from tribal searchers.
- Ain (OP07-002): Helps ramp back the DON!! lost to Zephyr's effect, maintaining your resource curve.
- Shuraiya (OP06-009): Protects Zephyr after he hits the board, ensuring your 7000 power threat can swing on the following turn.
Pro Strategy Tip: Use Zephyr to negate the effects of characters like 8-cost Kid or blockers with "cannot be K.O.'d" abilities. Even if you don't meet the 5000 power K.O. threshold, the negation alone can open the path for your Leader to strike for game.


