
OP11-006
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Zephyr
One Piece Card Game
Card Details
Battle Statistics
Skill / Effect:
Expert Analysis & Strategy
Card Analysis
Zephyr (OP11-006) is a 5-cost, 6000 power Red Character with a targeted removal ability that can significantly disrupt an opponent's board. With [DON!! x1] [When Attacking], he can give one of your opponent's (Special) attribute Characters -5000 power during that turn. This makes him an incredibly efficient tool for clearing key threats, particularly against decks that heavily feature (Special) attribute characters such as many Navy, CP, or certain Straw Hat builds. His 6000 base power also ensures he's a relevant attacker even when his ability isn't being fully utilized for removal, making him a versatile inclusion in aggressive Red strategies.
Pro Tips
- Targeted Threat Removal: Prioritize using Zephyr's ability to take down crucial (Special) attribute blockers or high-priority attackers. This can open up pathways for your other characters to deal direct damage or clear the board more efficiently.
- Power Reduction Synergy: Combine Zephyr's -5000 power effect with other power-reducing abilities from your Leader or event cards to K.O. even larger (Special) attribute characters that would otherwise be out of reach.
- DON!! Management: Remember that Zephyr requires [DON!! x1] to activate his [When Attacking] effect. Carefully manage your DON!! to ensure you can activate his ability while still developing your board or making other crucial plays.