
OP14-016
Market Prices (USD)
X.Drake
One Piece Card Game
Card Details
Battle Statistics
Effect:
Expert Analysis
Strategic Overview
X.Drake (OP14-016) is a sophisticated defensive and offensive hybrid for Red Supernova decks. His [Opponent's Turn] ability provides a unique layer of protection: if a Supernova would be removed by an effect, you can instead grant your Leader a +2000 power boost. This creates a "damned if you do, damned if you don't" scenario for the opponent, where removing your utility characters makes your Leader significantly harder to hit.
Offensively, Drake is a 7000 power body that can further weaken the opponent's board. By attaching 1 DON!!, he reduces an opponent's character by -2000 power when attacking. This makes him an excellent "midrange boss" that controls the tempo of the game while punishing removal-heavy decks.
Key Strategic Synergies
- Jewelry Bonney (OP14-007): Drake protects high-value units like Bonney, ensuring they stay on the board to provide stat-swapping fodder for the Leader.
- Capone"Gang"Bege (OP14-003): bege's inherent protection combined with Drake's removal deterrent makes for an extremely sticky Supernova board.
- Trafalgar Law (OP14-001): Drake provides the 7000 base power that Law can swap onto utility units for game-ending attacks.
Pro Strategy Tip: Play Drake when you have established a board of searchers and mid-range threats. He effectively "locks" the board by making removal an expensive and risky prospect for your opponent.
Best In Decks
- • OP14 Red Law
- • Anti-Control Supernovas
How to Counter
- • Battle removal (Attacking characters)
- • 5-cost or higher removal events


