Chambres - OP14-017

OP14-017

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Low$0.10
Market$0.25

Chambres

One Piece Card Game

Card Details

Battle Statistics

Cost3Power0Counter0

Effect:

[Main] Select 2 of your opponent's Characters with 9000 base power or less. Swap the base power of the selected Characters with each other during this turn.

Expert Analysis

Strategic Overview

Chambres is a high-skill disruption event that weaponizes the opponent's board against itself. By swapping the base power of two characters (9000 or less), you can effectively neutralize a massive blocker by giving it the stats of a 1-cost searcher, or vice-versa. This card is essential for Red decks that need to bypass tall defensive walls without relying on traditional K.O. removal.

Strategically, Chambres shines when used to set up favorable trades. Swapping a high-power threat's stats with a utility unit allows your mid-range characters to clear boss monsters in battle. It is a defining piece of the Law-centric "Power Manipulation" archetype, providing a level of tactical flexibility that few other Red events can match.

Disruption
5/5
Versatility
4/5
Utility
4/5

Key Strategic Synergies

  • Trafalgar Law (OP14-001): Law can swap your own stats, while Chambres disrupts the opponent's, giving you total control over the mathematical landscape of the board.
  • Urouge (OP14-002): Use Chambres to lower an opponent's high-cost character to 3000 power, making them a legal target for Urouge's K.O. effect.
  • Basil Hawkins (OP14-010): Similarly, Chambres helps pull big threats into Hawkins' execution range by swapping their power with a smaller unit.

Pro Strategy Tip: Don't just use this to weaken a blocker. If you have a Banish character, swap the power of a high-attack enemy with their searcher so your Banish hit is guaranteed to connect against a weakened Leader.

Best In Decks
  • • OP14 Red Law
  • • Red Control/Disruption
How to Counter
  • • Characters with 10,000+ power
  • • Keeping a uniform board (stats-wise)