Time for the Counterattack

One Piece Card Game

Card Details

Battle Statistics

Cost1Power0Counter0

Effect:

[Counter] If there is a Character with 8000 power or more, up to 1 of your Leader or Character cards gains +4000 power during this battle. [Trigger] Play up to 1 red Character card with 2000 power or less from your hand.

Expert Analysis

Strategic Overview

Time for the Counterattack is a premier defensive event specifically tuned for a meta dominated by high-power boss monsters. For only 1 DON!!, it provides a massive +4000 power boost, but only if a character with 8000 power or more is on the field. This conditional efficiency makes it a "Silver Bullet" against decks like Big Mom, Kaido, or Red FILM Shanks.

Its [Trigger] is equally dangerous for the opponent. Playing a 2000 power or less red character for free from life can completely change the board state mid-combat. This can bring out a searcher to find the next turn's finisher or a utility unit that enables Leader Law's power-swapping mechanics on your next turn.

Efficiency
5/5
Defense
5/5
Trigger
4/5

Key Strategic Synergies

  • Trafalgar Law (OP14-001): The trigger plays exactly the kind of low-cost characters Law needs for his base-power swapping effects.
  • Monkey.D.Luffy (OP14-013): A prime target for the trigger, allowing you to search for Supernovas on the opponent's turn.
  • Eustass"Captain"Kid (OP14-014): Kid's high power often enables the condition for this card to provide the +4000 buff.

Pro Strategy Tip: If your opponent is playing a deck that doesn't run 8000+ power characters, you can activate the condition yourself by playing a high-cost character or buffing one of your own units before the end of your turn.