Issho - OP14-021

One Piece Card Game

Card Details

Battle Statistics

Cost6Power7000Counter1000

Effect:

[Your Turn] When this Character becomes rested, you may add 1 card from the top of your Life cards to your hand. If you do, up to 1 of your opponent's rested Characters or Stages will not become active in your opponent's next Refresh Phase.

Expert Analysis

Strategic Overview

Issho (OP14-021) is a powerful midrange "Gravity Lock" character that rewards Green decks for playing a high-risk, high-reward resource game. His primary value lies in his ability to freeze an opponent's board state. When he becomes rested—either through attacking or other card effects—he allows you to draw from your life (adding to hand advantage) in exchange for preventing an opponent's rested character or stage from readying during their next refresh phase.

As a 7000 power body, Issho is a significant offensive threat that survives most mid-range combat. He is particularly devastating against decks that rely on powerful Stage cards or high-cost blockers, effectively removing them from the game for a full turn. This makes him a cornerstone for control-oriented Green builds that look to stall the opponent while assembling a win condition.

Control
5/5
Body
4/5
Resource
4/5

Key Strategic Synergies

  • Dracule Mihawk (OP14-020): Mihawk can rest Issho to activate his DON!! reset, which simultaneously triggers Issho's lock effect without needing to declare an attack.
  • Donquixote Doflamingo (OP04-031): Complements the "Freeze" strategy, allowing you to lock down the entire board for multiple turns.
  • 8-cost Eustass Kid (OP01-051): Issho provides the hand advantage needed to fuel Kid's protection while locking down potential attackers.

Pro Strategy Tip: Issho is most effective when your opponent has exactly one high-cost blocker or a critical Stage card active. Use his effect to keep that piece rested, forcing your opponent to spend their turn rebuilding instead of attacking.

Best In Decks
  • • Mihawk Control
  • • Navy/Dressrosa Green
How to Counter
  • • Removal before resting (Jet Pistol)
  • • Keeping key units active