Kuro - OP14-025

OP14-025

Market Prices (USD)

Low$0.10
Market$0.50

Kuro

One Piece Card Game

Card Details

Battle Statistics

Cost7Power8000Counter0

Effect:

[On Play] If your Leader is [Kuro], play up to 1 {East Blue} type Character card with a cost of 6 or less from your hand.

Expert Analysis

Strategic Overview

Kuro (OP14-025) is the definitive high-end tempo play for East Blue tribal decks. As a 7-cost with 8000 power, he already establishes a massive board presence, but his [On Play] effect is what defines his lethality. By allowing the Leader Kuro to cheat out another East Blue character with a cost of 6 or less, he facilitates an explosive board expansion that most decks cannot answer in a single turn.

This card is designed to turn a fair board state into a crushing advantage. Summoning a character like Zeff or Gin alongside an 8000 power body creates multiple threats that must be answered immediately. He is the "Admiral" of the Black Cat Pirates, ensuring that once you reach 7 DON!!, the game pace shifts entirely in your favor.

Tempo
5/5
Swarm
5/5
Requirement
3/5

Key Strategic Synergies

  • Kuro (OP03-021): The mandatory Leader. Kuro's ability to restand himself complements the wide board this character generates.
  • Zeff (OP03-047): A prime target to cheat out, providing additional bounce removal and pressure.
  • Gin (OP03-030): Can be played for free to rest opponent blockers, clearing the way for Kuro's massive swing.

Pro Strategy Tip: Don't rush to play Kuro if your hand doesn't have a high-value 5 or 6-cost East Blue follow-up. The value of this card is doubled when you use it to play a character that also has a powerful [On Play] effect.

Best In Decks
  • • Kuro East Blue Aggro
  • • Green Swarm Midrange
How to Counter
  • • Board wipe events
  • • High-cost targeted removal