
OP14-025
Market Prices (USD)
Recommended Synergy
Kuro
One Piece Card Game
Card Details
Battle Statistics
Effect:
Expert Analysis
Strategic Overview
Kuro (OP14-025) is the definitive high-end tempo play for East Blue tribal decks. As a 7-cost with 8000 power, he already establishes a massive board presence, but his [On Play] effect is what defines his lethality. By allowing the Leader Kuro to cheat out another East Blue character with a cost of 6 or less, he facilitates an explosive board expansion that most decks cannot answer in a single turn.
This card is designed to turn a fair board state into a crushing advantage. Summoning a character like Zeff or Gin alongside an 8000 power body creates multiple threats that must be answered immediately. He is the "Admiral" of the Black Cat Pirates, ensuring that once you reach 7 DON!!, the game pace shifts entirely in your favor.
Key Strategic Synergies
- Kuro (OP03-021): The mandatory Leader. Kuro's ability to restand himself complements the wide board this character generates.
- Zeff (OP03-047): A prime target to cheat out, providing additional bounce removal and pressure.
- Gin (OP03-030): Can be played for free to rest opponent blockers, clearing the way for Kuro's massive swing.
Pro Strategy Tip: Don't rush to play Kuro if your hand doesn't have a high-value 5 or 6-cost East Blue follow-up. The value of this card is doubled when you use it to play a character that also has a powerful [On Play] effect.
Best In Decks
- • Kuro East Blue Aggro
- • Green Swarm Midrange
How to Counter
- • Board wipe events
- • High-cost targeted removal


