Aladine

One Piece Card Game

Card Details

Battle Statistics

Cost4Power5000Counter1000

Effect:

[On Play] Play up to 1 {Fish-Man} or {Merfolk} type Character card with a cost of 3 or less from your hand. [On K.O.] Draw 1 card.

Expert Analysis

Strategic Overview

Aladine (OP14-043) is the primary tempo engine for Blue swarm decks. His [On Play] effect is incredibly potent, allowing you to cheat out another Fish-Man or Merfolk (cost 3 or less) from your hand for free. In a game where action economy is everything, playing two bodies for the cost of 4 DON!! allows you to overwhelm the opponent's board and force them into a defensive position much earlier than they expect.

What truly elevates Aladine is his [On K.O.] effect. By drawing a card when he is removed, he effectively replaces himself, ensuring your hand doesn't run dry after a swarm turn. This makes him a "sticky" value threat—your opponent doesn't want to leave a 5000 power body on the board, but removing him rewards you with more resources. This dual-utility makes him a core pillar of the Sun Pirates engine.

Tempo
5/5
Value
5/5
Swarm
5/5

Key Strategic Synergies

  • Jinbe (OP14-040): Aladine swarms the board with the units Jinbe wants to buff with rested DON!!, creating an explosive Turn 3 or 4.
  • Camie (OP06-025): A perfect target to cheat out. Aladine plays Camie, who then searches for another Fish-Man to keep the chain going.
  • Charlotte Pudding (OP03-040): Cheat out Pudding to disrupt the opponent's hand while maintaining your board presence.

Pro Strategy Tip: Use Aladine to play utility units like searchers or blockers. Even if Aladine is K.O.'d immediately, the body he cheated out remains as a problem for the opponent, and the draw-1 keeps your hand healthy for counters.

Best In Decks
  • • Jinbe Sun Pirates
  • • Blue Swarm Midrange
How to Counter
  • • Bouncing (bypasses On K.O. draw)
  • • Bottom-decking (Sakazuki/Blue events)