Shiryu - OP14-048

OP14-048

Market Prices (USD)

Low$0.10
Market$0.25

Shiryu

One Piece Card Game

Card Details

Battle Statistics

Cost8Power10000Counter0

Effect:

[On Play] Return up to 1 of your opponent's Characters to the owner's hand. Then, trash all cards from your hand.

Expert Analysis

Strategic Overview

Shiryu (OP14-048) is the ultimate "all-in" tactical option for Blue decks. As an 8-cost character with a staggering 10,000 base power, he represents one of the tallest threats in the game. His [On Play] effect provides immediate board control by bouncing any opponent's character back to their hand, effectively resetting their tempo. However, the cost is extreme: trashing your entire hand. This makes Shiryu a "last stand" finisher or a card designed for decks that can operate with zero resources.

Strategically, Shiryu is best utilized when you have already exhausted your hand through counters or other effects, or when the character you bounce is the only thing standing between you and a game-winning strike. His massive power ensures that if he survives the turn he is played, very few characters in the game can hope to clear him through combat, making him a permanent nightmare for the opponent.

Raw Power
5/5
Tempo Swing
5/5
Efficiency
2/5

Key Strategic Synergies

  • Blue Nami (OP03-040): Shiryu can act as a massive blocker-remover to clear the way for Nami's mill-attacks, and the hand-trashing can actually help thin the deck in niche scenarios.
  • Kaya (OP03-044): Since Kaya helps cycle the deck quickly, she can help you find Shiryu when your hand is already low, minimizing his downside.
  • Impel Down Searchers: As an Impel Down type, Shiryu is searchable, ensuring you have your 10k "nuclear option" ready for the endgame.

Pro Strategy Tip: Only play Shiryu if your opponent has 1 or 2 life cards left. Bouncing their primary blocker with a 10,000 power body on board creates a "Checkmate" scenario where they must have a high-power Rush character or hard removal to survive the following turn.

Best In Decks
  • • Impel Down Control
  • • Blue "Handless" Midrange
How to Counter
  • • Hand destruction (making him the only card left)
  • • Rush characters to punish the lack of counters