Merry Go - EB02-041

EB02-041

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Merry Go

One Piece Card Game

Card Details

Battle Statistics

Cost1Power0Counter0

Effect:

[On Play] If your Leader has the "Straw Hat Crew" type, draw 1 card. [Activate: Main] You may rest this Stage: If the number of DON!! cards on your field is equal to or less than the number on your opponent's field, up to 1 of your "Straw Hat Crew" type Characters gains +2 cost until the end of your opponent's next turn.

Expert Analysis

Strategic Overview

Merry Go (EB02-041) This Stage card is a crucial addition to any Straw Hat Crew-based deck. Its ability to draw a card when played, given the Leader has the Straw Hat Crew type, sets the stage for a strong opening hand. The main ability allows for strategic rest of the Stage, granting a +2 cost boost to a Straw Hat Crew type Character until the end of the opponent's next turn. This can be a game-changer in a battle, especially when combined with other cost-reducing effects.

Aggro/Utility
4/5

Key Strategic Synergies

  • Donquixote Doflamingo (EB01-001): This Character's ability to reduce the cost of Characters by 2 can be combined with Merry Go's main ability to create a powerful cost-reducing synergy.
  • Sanji (EB01-005): Sanji's ability to reduce the cost of Characters by 1 can be combined with Merry Go's main ability to create a strong cost-reducing synergy.
  • Usopp (EB01-008): Usopp's ability to reduce the cost of Characters by 1 can be combined with Merry Go's main ability to create a strong cost-reducing synergy.

💡 Pro Strategy Tip

When playing Merry Go, make sure to have a Straw Hat Crew type Character in your hand to take advantage of its ability to draw a card.

Best In Decks
Straw Hat Crew
How to Counter

To counter Merry Go, focus on removing Straw Hat Crew type Characters from the field or using effects that reduce the cost of Characters.