Gyro - OP06-027

OP06-027

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Gyro

One Piece Card Game

Card Details

Battle Statistics

Cost1Power2000Counter1000

Skill / Effect:

[On K.O.] Rest up to 1 of your opponent's Characters with a cost of 3 or less.

Expert Analysis & Strategy

Strategic Overview

Gyro is a defensive tech card specifically designed to punish early-game aggressive plays. His [On K.O.] effect disrupts the opponent's tempo by resting a cheap character, potentially stopping a follow-up attack or a blocker from being active during your turn.

Tempo Loss
4/5
Defense
3/5
Niche Use
3/5

Key Strategic Synergies

  • Hody Jones (Leader): Provides the tribal support needed for Fish-Man strategies.
  • Sugar (OP04-024): Complements the "Resting" control strategy to keep the opponent's board frozen.
  • Dosun (OP06-031): Forces the opponent to choose between attacking Gyro or dealing with Dosun's high power.

Pro Strategy Tip: Place Gyro in the frontline against decks like Red Zoro. His K.O. effect is most devastating when it hits a 3-cost character that was meant to be the opponent's next attacker.

Best In Decks
  • • Hody Jones (Leader)
  • • Anti-Aggro Green
How to Counter
  • • Removal that doesn't KO (Bouncing)
  • • Attacking with Leaders first