Kuroobi - OP14-045

OP14-045

Market Prices (USD)

Low$0.10
Market$0.37

Kuroobi

One Piece Card Game

Card Details

Battle Statistics

Cost3Power3000Counter1000

Effect:

When a card is trashed from your hand by an effect, this Character gains [Rush] during this turn. (This card can attack on the turn in which it is played.) [On K.O.] Draw 1 card.

Expert Analysis

Strategic Overview

Kuroobi (OP14-045) is a high-tempo offensive tool for Blue Fish-Man decks. His primary value lies in his ability to gain [Rush] whenever a card is trashed from your hand by an effect. Since many Blue Leaders and Characters utilize hand-trashing as a cost for powerful abilities (like Jinbe or Kaya), Kuroobi can consistently strike the turn he is played, catching opponents off-guard.

Beyond his aggressive potential, Kuroobi provides excellent insurance with his [On K.O.] draw effect. This ensures that even if your opponent commits resources to clear your 3000 power threat, you maintain card parity. He is a fundamental piece for maintaining pressure while your deck cycles through resources.

Speed
5/5
Tempo
4/5
Value
4/5

Key Strategic Synergies

  • Jinbe (OP14-040): The Leader's ability to trash a card to buff units perfectly enables Kuroobi's Rush ability.
  • Aladine (OP14-043): Aladine can play Kuroobi for free, allowing you to use your hand-trashing effects to give him Rush for 0 additional DON!!.
  • Arlong (OP14-042): Searches for Kuroobi and provides the Fish-Man tribal synergy needed for various buffs.

Pro Strategy Tip: Timing is key. Wait to play Kuroobi until you have a confirmed way to trash a card. A 3-cost Rush attacker is a great way to close out a game or clear a rested utility character like Nami.