Chew - OP14-050

OP14-050

Market Prices (USD)

Low$0.10
Market$0.50

Chew

One Piece Card Game

Card Details

Battle Statistics

Cost1Power3000Counter0

Effect:

[On Play] If your Leader has the {Fish-Man} type, draw 1 card.

Expert Analysis

Strategic Overview

Chew (OP14-050) is a quintessential consistency piece for Blue Fish-Man decks. At 1-cost, he provides immediate card advantage by drawing 1 card on play if your Leader is a Fish-Man (like Jinbe). This essentially makes him a "free" body that replaces himself in hand, helping you cycle through your deck to find your high-cost finishers like 8-cost Jinbe or Shiryu.

While his 3000 power is modest, it is significantly higher than most 1-cost searchers, allowing him to actually contribute to the board. He can poke at 5000 power Leaders with just 2 DON!! attached, or clear out small opponent searchers without wasting your higher-power attacks. He is a mandatory 4-of for any deck utilizing the OP14 Sun Pirates engine.

Consistency
5/5
Value
5/5
Efficiency
4/5

Key Strategic Synergies

  • Jinbe (OP14-040 Leader): Chew provides the card draw to find targets for Jinbe's buff, while Jinbe can use rested DON!! to make Chew a legitimate attacker.
  • Arlong (OP14-042): Arlong can search for cards cost 2 or higher, making Chew the perfect "Turn 1" play to draw into those searchable targets.
  • Aladine (OP14-043): Aladine can play 3-cost units, allowing you to use your manual DON!! to drop Chew and cycle your hand simultaneously.

Pro Strategy Tip: Use Chew early. The information and extra card you gain on Turn 1 or 2 are vital for planning your curve. He also serves as excellent fodder for effects that require trashing a character once his draw ability has resolved.