Hannyabal - OP14-052

OP14-052

Market Prices (USD)

Low$0.10
Market$0.25

Hannyabal

One Piece Card Game

Card Details

Battle Statistics

Cost5Power6000Counter1000

Effect:

[Blocker] [On Play] You may trash 3 cards from your hand: Play up to 1 {Impel Down} type Character card with a cost of 6 or less from your hand.

Expert Analysis

Strategic Overview

Hannyabal (OP14-052) is a massive high-risk, high-reward tempo engine for Impel Down archetypes. He combines the utility of a 6000 power Blocker with a powerful "cheating" mechanic. His [On Play] effect allows you to trash 3 cards from your hand to play any Impel Down character with a cost of 6 or less for free. This can result in explosive board states where you drop Hannyabal and a high-impact character like Magellan or Shiryu in a single turn.

Strategically, Hannyabal is a "Turn 3 or 4" powerhouse. While the trash-3 cost is incredibly steep, the ability to bypass the DON!! curve and put two mid-to-high tier threats on the board (one of which is a Blocker) can overwhelm an opponent before they have established their own win condition. He is the ultimate "All-In" play for Blue control decks that value board dominance over hand size.

Swarm
4/5
Defense
5/5
Resource Cost
5/5

Key Strategic Synergies

  • Shiryu (OP14-048): Cheating out Shiryu via Hannyabal creates a board with 16,000 combined power and a bounce removal for the cost of one card play.
  • Magellan (OP02-071): Pulling Magellan early can stall the opponent's DON!! curve, giving Hannyabal's board presence even more time to shine.
  • Blue Nami (OP03-040): In mill variants, Hannyabal acts as a massive wall while trashing cards helps reach the 0-deck win condition faster.

Pro Strategy Tip: Only play Hannyabal if you have a 6-cost target in hand that provides immediate value. Trashing 3 cards and missing the follow-up play will leave you defenseless and resource-starved for the rest of the game.

Best In Decks
  • • Impel Down Midrange
  • • Blue Nami (Mill variants)
How to Counter
  • • Hand destruction (leaving no cards to trash)
  • • Cost-based removal (Kaku/Sakazuki)